⚡ NEXT-GEN AAA ANIMATION STUDIO 🦴 SECOND LIFE BENTO SKELETON 🎬 60 FPS BVH & ANIM ENGINE 🔒 100% PRIVATE CLIENT-SIDE

VORTEX BVH & BENTO ANIMATION STUDIO

Professional Second Life 3D avatar animation viewer, BVH keyframe inspector, Bento finger & facial pose designer, timeline frame trimmer, loop optimizer, and automated LSL HUD script generator by Aley Vortex.

3,420 Animations Processed
36 SL Bento Rig Joints
60 FPS Keyframe Interpolation
100% Free & Client-Side
⚡ AAA PRO VORTEX ANIM STUDIO v1.1.0

🦴 SKELETON JOINTS

🧍 Core & Spine
👤 Bento Face & Expressions (32)
💪 Left Arm & Bento Hand (19)
💪 Right Arm & Bento Hand (19)
🦵 Left Leg & Foot (5)
🦵 Right Leg & Foot (5)
🪽 Bento Wings & Tail (14)
SELECTED JOINT : mPelvis
ROT X (Pitch / Flex)
°
ROT Y (Yaw / Twist)
°
ROT Z (Roll / Bend)
°
🎬 3D VIEWPORT
👤 Model Rig:
🎨 Avatar Skin:
📥 Drop .BVH or .ANIM file anywhere to load
FRAME: 0 / 60 | TIME: 0.00s / 2.00s
SPEED:

🏃 FULL BODY ANIMATIONS

🖐️ BENTO HAND GESTURES

😊 BENTO FACIAL EXPRESSIONS

Priority 4 overrides all default Linden Lab avatar animations.
0.25s
0.25s

📦 SECOND LIFE EXPORT

Total Frames: 60
Duration: 2.00s
FPS: 30 FPS (SL Standard)
Priority: Priority 4

📜 AUTOMATED SECOND LIFE LSL HUD SCRIPT

// ==============================================================================
// VORTEX GAME SL — ANIMATION TRIGGER HUD SCRIPT
// Generated by Vortex BVH & Bento Animation Studio Pro
// Creator: Aley Vortex (https://vortexgame.online/anim-studio)
// ==============================================================================

string ANIMATION_NAME = "VortexAnimation"; // Rename to match your uploaded inventory animation
integer g_bPlaying = FALSE;

default
{
    state_entry()
    {
        llSetText("Click to Toggle Animation", <0.0, 1.0, 0.8>, 1.0);
    }

    touch_start(integer total_number)
    {
        key idAvatar = llDetectedKey(0);
        if (idAvatar != llGetOwner())
        {
            llInstantMessage(idAvatar, "This HUD is locked to the owner.");
            return;
        }

        if (!g_bPlaying)
        {
            llRequestPermissions(idAvatar, PERMISSION_TRIGGER_ANIMATION);
        }
        else
        {
            if (llGetPermissions() & PERMISSION_TRIGGER_ANIMATION)
            {
                llStopAnimation(ANIMATION_NAME);
                g_bPlaying = FALSE;
                llOwnerSay("Animation stopped: " + ANIMATION_NAME);
            }
        }
    }

    run_time_permissions(integer perm)
    {
        if (perm & PERMISSION_TRIGGER_ANIMATION)
        {
            llStartAnimation(ANIMATION_NAME);
            g_bPlaying = TRUE;
            llOwnerSay("Playing animation: " + ANIMATION_NAME);
        }
    }

    changed(integer change)
    {
        if (change & CHANGED_INVENTORY)
        {
            llResetScript();
        }
    }
}

📖 VORTEX ANIM STUDIO — USER GUIDE

STEP 1

Load or Choose a Preset

Click on any preset from the right panel (Walk, Combat Idle, Cheer, Dance, Sit) or drag & drop your own .bvh file into the 3D viewport.

STEP 2

Pose & Customize Bones

Select any bone from the skeleton list on the left to tweak rotation sliders (X, Y, Z). Apply Bento hand poses (Fist, Gun, Peace, Cup) or Bento facial expressions in the Bento tab.

STEP 3

Trim & Set Priority

Use the timeline scrubber below the viewport to preview keyframes. Set Start/End frame trim handles and configure Animation Priority (Priority 4 is recommended for full overrides).

STEP 4

Export & Upload to Second Life

Click DOWNLOAD .BVH. In Firestorm / Second Life Viewer, go to Build > Upload > Animation (BVH), check the loop settings, and upload!