🦴 SKELETON JOINTS
🏃 FULL BODY ANIMATIONS
🖐️ BENTO HAND GESTURES
😊 BENTO FACIAL EXPRESSIONS
📦 SECOND LIFE EXPORT
📜 AUTOMATED SECOND LIFE LSL HUD SCRIPT
This LSL script is pre-configured to play your exported animation with full permission handling, auto-stop toggle on touch, and zero memory leaks. Copy and drop into any Second Life object or HUD.
// ==============================================================================
// VORTEX GAME SL — ANIMATION TRIGGER HUD SCRIPT
// Generated by Vortex BVH & Bento Animation Studio Pro
// Creator: Aley Vortex (https://vortexgame.online/anim-studio)
// ==============================================================================
string ANIMATION_NAME = "VortexAnimation"; // Rename to match your uploaded inventory animation
integer g_bPlaying = FALSE;
default
{
state_entry()
{
llSetText("Click to Toggle Animation", <0.0, 1.0, 0.8>, 1.0);
}
touch_start(integer total_number)
{
key idAvatar = llDetectedKey(0);
if (idAvatar != llGetOwner())
{
llInstantMessage(idAvatar, "This HUD is locked to the owner.");
return;
}
if (!g_bPlaying)
{
llRequestPermissions(idAvatar, PERMISSION_TRIGGER_ANIMATION);
}
else
{
if (llGetPermissions() & PERMISSION_TRIGGER_ANIMATION)
{
llStopAnimation(ANIMATION_NAME);
g_bPlaying = FALSE;
llOwnerSay("Animation stopped: " + ANIMATION_NAME);
}
}
}
run_time_permissions(integer perm)
{
if (perm & PERMISSION_TRIGGER_ANIMATION)
{
llStartAnimation(ANIMATION_NAME);
g_bPlaying = TRUE;
llOwnerSay("Playing animation: " + ANIMATION_NAME);
}
}
changed(integer change)
{
if (change & CHANGED_INVENTORY)
{
llResetScript();
}
}
}
📖 VORTEX ANIM STUDIO — USER GUIDE
Load or Choose a Preset
Click on any preset from the right panel (Walk, Combat Idle, Cheer, Dance, Sit) or drag & drop your own .bvh file into the 3D viewport.
Pose & Customize Bones
Select any bone from the skeleton list on the left to tweak rotation sliders (X, Y, Z). Apply Bento hand poses (Fist, Gun, Peace, Cup) or Bento facial expressions in the Bento tab.
Trim & Set Priority
Use the timeline scrubber below the viewport to preview keyframes. Set Start/End frame trim handles and configure Animation Priority (Priority 4 is recommended for full overrides).
Export & Upload to Second Life
Click DOWNLOAD .BVH. In Firestorm / Second Life Viewer, go to Build > Upload > Animation (BVH), check the loop settings, and upload!