📐 VORTEX COLLADA (.DAE) 3D STUDIO PRO
The definitive Second Life 3D Collada (.DAE) viewer, texture mapper, and Land Impact inspector.
Upload .dae files, drag-and-drop texture images or .zip archives, inspect 8-face material limits,
test Bento avatar rigging, simulate viewer LoD degradation, and export 4K studio snapshots or glTF/OBJ models.
⚡ Second Life Mesh Upload Best Practices & Guidelines
Essential standards for creating high-performance, low-lag Collada (.DAE) linksets and avatars.
Max 8 Faces per Submesh
Second Life viewer engine supports a maximum of 8 distinct material faces per single submesh. Linksets with more must be separated into linked child prims.
Second Life Bento Skeleton
Ensure bone weights strictly follow standard Linden Lab naming (mPelvis, mChest, mHead, Bento facial and finger bones) for seamless avatar skinning.
Optimized LoD Triangle Budgets
Maintain proper 4-level LOD degradation (High 100%, Medium 50%, Low 20%, Lowest 5%) to keep Land Impact (LI) and viewer download costs minimal.
Z-Up Coordinate System
Second Life utilizes a right-handed Z-Up coordinate system. Always ensure Blender/Maya exports Collada with <up_axis>Z_UP</up_axis>.