⚡ COLLADA (.DAE) 3D STUDIO PRO 🌐 SECOND LIFE MESH INSPECTOR 🦴 BENTO RIG SKELETON DETECTOR 🎁 100% FREE CLIENT-SIDE WEBGL

📐 VORTEX COLLADA (.DAE) 3D STUDIO PRO

The definitive Second Life 3D Collada (.DAE) viewer, texture mapper, and Land Impact inspector. Upload .dae files, drag-and-drop texture images or .zip archives, inspect 8-face material limits, test Bento avatar rigging, simulate viewer LoD degradation, and export 4K studio snapshots or glTF/OBJ models.

350 Models Inspected
8 Faces SL Submesh Face Limit
Bento 3D Skeleton Rig Detection
60 FPS Hardware WebGL Engine

📥 3D Model Importer

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DRAG & DROP .DAE OR .ZIP HERE Supports Collada .dae and .zip containing textures

🌟 3D Presets Library

39 Models
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Bento Cybernetic Wings Bento Avatar Rig • 3,420 tris • 3 Faces

Animated Bento-rigged cybernetic wings with articulated joints and feather panels.

📊 SL Mesh Diagnostics

SL Verified
Triangles (Polygons): 0
Vertices: 0
Material Faces: 0 (Max 8/Mesh)
Dimensions (SL Meters): 0.00 × 0.00 × 0.00m
Bounding Volume: 0.00 m³
Est. Land Impact (LI): 1.0 LI
Bento Skeleton Rig: None (Static Mesh)

🎨 Material Faces (0)

Load a .DAE model to inspect and swap face textures.
SHADING:
LIGHTING:
HELPERS:
CAMERA:
No Model Loaded (Select a sample preset or drag .DAE)
60 FPS WebGL 2.0

🖼️ Uploaded Textures (0)

Drop or upload textures (.png, .jpg, .tga) to assign to material faces.

🦴 Bento Skeleton Joints (0)

No skeleton detected. Rigged Bento avatar meshes will display joint hierarchy here.

🔍 SL LoD Distance Simulator

High (0-15m) Med (30m) Low (60m) Lowest (120m)

Viewing High LoD (100% full geometric density at close range).

⚙️ Mesh Actions

⚡ Second Life Mesh Upload Best Practices & Guidelines

Essential standards for creating high-performance, low-lag Collada (.DAE) linksets and avatars.

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Max 8 Faces per Submesh

Second Life viewer engine supports a maximum of 8 distinct material faces per single submesh. Linksets with more must be separated into linked child prims.

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Second Life Bento Skeleton

Ensure bone weights strictly follow standard Linden Lab naming (mPelvis, mChest, mHead, Bento facial and finger bones) for seamless avatar skinning.

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Optimized LoD Triangle Budgets

Maintain proper 4-level LOD degradation (High 100%, Medium 50%, Low 20%, Lowest 5%) to keep Land Impact (LI) and viewer download costs minimal.

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Z-Up Coordinate System

Second Life utilizes a right-handed Z-Up coordinate system. Always ensure Blender/Maya exports Collada with <up_axis>Z_UP</up_axis>.