ZBRUSH 4 ZBrush 4 [Z1LB-OMTE-ASP3-KN21] — Vortex Decal & Direct Mesh Painter Pro
[Obj] 4,120 Tris Mem: 714+258 Active Tool: Assault Carbine MP5-K Bake: 2048x2048
Z Int 25
Focal 0
Size 64
🎯 Alpha & Decal Slots ?
🎯Alpha Decal Slots
Configure active 3D brush slots, SVG decal alphas, stroke dynamics, and MatCap shaders.
Alpha Stamp
🖌️
3D Brush
📁
Import Alpha
🗺️
Texture UV
Main Colour
Blend Mode
🏷️ Alpha Library ?
🏷️Alpha Library
Select from 45+ vector decals for military, cyber, damage, and Second Life insignias.
Bump Emboss ?
🟣Normal Emboss
Tangent normal map relief height (positive = raised emboss, negative = sunken bullet crater).
+2.0
Angle Falloff ?
📐Angle Falloff
Clips projection when surface angle deviates beyond threshold to eliminate distortion.
65°
Activate Symmetry [X]
Model: Assault Carbine MP5-K | Poly: 4,120 Tris | SubTool: Decal Layer 1
Bake: 2048 x 2048 px | Format: Second Life PBR Collada 1.4.1
🧰 Tool Master Palette ?
🧰Tool Master
3D Hard-surface benchmark geometry presets, SubTools stack, and Second Life PBR export engine.
📦 3D Geometry Presets
🪖 Cyberpunk Tactical Helmet
🔫 Tactical Assault Carbine
📦 Sci-Fi Security Crate
🏎️ Aero Cyber Speedster Body
👕 Bento Avatar Torso & Shirt
🛡️ Kevlar Riot & War Shield
🦾 Heavy Mech Armour Pauldron
🧱 Prim Geometry Test Matrix
🥞 SubTool Layer Stack ?
🥞SubTool Compositor
Non-destructive layer stack with blend modes and opacity. Toggle visibility, duplicate, and merge down anytime.
📐 Projection Transform
Scale Factor 1.00x
Rotation Angle
Roughness Gloss 0.50
Metallic Foil 0.00
Bake Resolution
🎨 Baked PBR Material Texture Maps
DIFFUSE ALBEDO
TANGENT NORMAL
ROUGHNESS / METALLIC