🟢 Live Incoming Telemetry Stream
Listening for Second Life llHTTPRequest packets • IPs and private fields automatically masked for privacy| Timestamp (UTC) | Event Type | Origin Object | SL Region | Resident / Avatar | IP Address (Masked) | Payload |
|---|---|---|---|---|---|---|
| 2026-10-06 21:29:33 | test_ping | Studio Suite Web Simulator | Vortex Wasteland Alpha | Aley Vortex | 179.160.***.*** |
📦 In-World Second Life LSL Transmitter Script
Create a new script inside any Second Life object (HUD, Vendor, World Totem, Combat Weapon) and paste the code below:
// ============================================================================
// VORTEX UPLINK TRANSMITTER (Second Life / OpenSim)
// Sends live telemetry to Vortex Game Web Gateway
// ============================================================================
string UPLINK_URL = "https://vortexgame.online/api/vortex/uplink/telemetry";
// Note: If authentication token is enforced on your grid, configure the token below:
string UPLINK_SECRET = "YOUR_UPLINK_TOKEN_HERE";
key g_http_req_id;
sendTelemetry(string event_name, string payload_json) {
string body = "{\"event\":\"" + event_name + "\",\"object_name\":\"" + llGetObjectName() + "\",\"region\":\"" + llGetRegionName() + "\",\"owner_name\":\"" + llKey2Name(llGetOwner()) + "\",\"payload\":" + payload_json + "}";
list headers = [
HTTP_METHOD, "POST",
HTTP_MIMETYPE, "application/json",
HTTP_CUSTOM_HEADER, "X-Vortex-Uplink-Token", UPLINK_SECRET
];
g_http_req_id = llHTTPRequest(UPLINK_URL, headers, body);
}
default {
state_entry() {
llOwnerSay("[Vortex Uplink] Initialized on " + llGetRegionName() + ". Ready to transmit.");
}
touch_start(integer total_number) {
key toucher = llDetectedKey(0);
llOwnerSay("[Vortex Uplink] Transmitting touch event to web console...");
string json = "{\"avatar_key\":\"" + (string)toucher + "\",\"pos\":\"" + (string)llGetPos() + "\"}";
sendTelemetry("touch_ping", json);
}
http_response(key request_id, integer status, list metadata, string body) {
if (request_id == g_http_req_id) {
if (status == 200) {
llOwnerSay("[Vortex Uplink] Success 200: " + body);
} else {
llOwnerSay("[Vortex Uplink] Error " + (string)status + ": " + body);
}
}
}
}